So I kinda lost my site – and have been more…mobile than I’d like, over the past year. I’ll get more into that at a later date, but it might be a little while longer until I can get my maps back up. That said, where there’s a will – there’s a way, and I’m certainly willful. So here’s the latest stupid game asset trick I’m working on.

I thought it would be fun if I could parse the DOOM.WAD file, and maybe use the quasi-3D level data, to build a legit 3D mesh out of it. At this point the basic mesh building, texture mapping, and texture generation is done. The things that are supposed to animate, do not, however. That’s likely something that will have to be custom designed for whatever game I shove it into – likely Fallout 4.

One thing that needs to still be done, that’s basically game independent, is the sky. Since DOOM was a raycaster, simply drawing a cylindrical projected sky wherever it was told, was fairly trivial. Recreating this sky as a 3D mesh, is a bit trickier – especially if it’s going to be included into a game that allows you to look up.

Back Again – WAD Parsing

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